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GALAXY RAIDERS
Level Designer
2014 – 2015
GAME INFO
Genre: Space Simulator
Status: Canceled
Engine: Unity
RESPONSIBILITIES
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Conducted R&D of core game mechanics and Unique Selling Points
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Built a PvE space mission with integrated cinematics for a vertical slice
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Designed mission encounter flow culminating in a scripted Final Boss, focusing on dramatic beats
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High-End guild functions design
I have joined a team that was tasked to develop some prototypes for the studio, this SpaceSim project was the first one that we were developing. Unfortunately, after the vertical slice, the project was canceled and we drifted to making F.R.A.G project

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