
F.R.A.G.
Senior Level Designer
2015 – 2016
GAME INFO
Genre: F2P First Person Shooter
Status: Canceled
Engine: Unreal Engine 4
RESPONSIBILITIES:
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Led R&D for PVE coop, exploring core mechanics, USP, player classes, 3Cs, and game modes to develop innovative gameplay
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Defined level-design principles and built co-op PvE missions
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Prototype a Left 4 Dead-style AI-Director pacing system for dynamic encounters
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Established design principles for maps, aiding the development of competitive multiplayer
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Created 3 PVP maps for Vertical Slice, designed for various game modes

STATION UPRISE
Station Uprise was the first multiplayer map for a shooter game F.R.A.G.
The game was an experimental project. The goal was to create a slow-paced shooter, where reaction time was not a dominance. Unfortunately, the game didn't make through beta-stage and was canceled.


MINE
Mine was the second multiplayer map made for a shooter game F.R.A.G. there was a third map in the making, which combined with these two had to create a new mode, where the player would need to place bombs and defusing them across all three maps in three stages.





















