Special Operation Mission Development
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I led the team to produce 29 unique missions in Armored Warfare over 4 years—21 internal and 8 from our subsidiary studio
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Specops is a seasonal 3-month update of Campaign story arc with 4 missions in each update
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The season's goals changed yearly, from creating a narrative or challenge to being visually appealing and memorable. We needed new approaches to meet community expectations each season
Overview:
Apocalypse Mission
Select Mission:
Mission Overview
- An old ally turned enemy has discovered our settlement.
- A nearby volcano erupts, forcing a swift evacuation.
- Protect civilians and allied infantry through collapsing terrain and falling ash.
Contribution
Full production cycle
Initial Idea, Blockout, Set Dressing, Lighting, Playtest and Polishing
Scripting mission events, encounters, and mechanics
Cutscene production and camera work
Lighting and Weather Effects, FX and Materials shader work
Collaboration with Narrative Director on story delivery
Results
Design Map
Tactical overview and layout


References
Images of real-life places for creating a game map




Development Process
The process behind creating a mission
Mission Scripts
Gameplay flow mission scripts







