
PERSONAL WORK
Unreal Engine Tools
On my latest project, I oversee the usability of our level designers and the World Design Team and always try to enhance either game mechanics given by programmers to be more user-friendly or create my own helpful tools for better communication through the editor by making valuable guidelines.
Player activity guideline
A guideline tool I use to mark player interactions with the world, mainly for communicating gameplay to Level Artist. I can show different gameplay activities we desire from the player and also markup viewpoints with a point chooser and the ability to check
view blockers
Objects along spline
We have an escort activity that is made with a spline. The gameplay presumes to have checkpoints along the path and a reward at the end. I've made a prototype tool for programmers to showcase how we want this mechanic to behave for faster implementation of multiple gameplay elements in the level
Select overlapping actors
It was extremely simple but saved a ton of our team time when we needed to move large compositions around the big map, especially when others forgot to combine them in groups or level instances. The tool does what it says: it can multi-select actors overlapping with already selected ones and has a radius scaler
Player path guideline
Spline has options for visualizing three path types I use to showcase player navigation. The tool can switch between paths, copy spline points from other splines, reset pivot point, and even optimize itself if it becomes too long. I also feed these guideline paths into PCG logic for gameplay element distribution.