
ALLODS ONLINE
GAME INFO
Genre: F2P 3D fantasy MMORPG
Status: Online
Engine: Proprietary
RESPONSIBILITIES
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Quest and Events design and scripting
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Level design and production
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Encounter, Bosses and group dungeons design and scripting
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Scripting mechanics
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Several Game mechanics designs
Level Designer
June 2010 – December 2013

KIRAH
Kirah is a big contested quest zone that uncovers the story about time traveling and changing history. Players travel 100 years to the past to help save the Sarnaut from demons by convincing opposing factions to stop the fighting and to join their forces against a common enemy.
RESPONSIBILITIES
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Level art & environment detail pass
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Quest scripting
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Design and scripting of the daily event "The Race"









TROPICAL ATOLL
The Tropical atoll is a summer event zone. The goal for this zone was to provide a peaceful place for both factions to come together after a hard group or raid dungeons and have fun with non-violent activities and unique mechanics.
FULL PRODUCTION
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Level design from concept to final polish.
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Events detail design and scripting, such as Crab Races, Athletic Competition, Karah-Oki, Drinking Marathon, and others.









SWARM NEST
The inspiration for this dungeon was an upcoming Starcraft expansion Heart of the Swarm, with a focus on insects and Kerrigan-like final boss Chrysalis evolving from Cocoon. This also was the first dungeon featuring an assistant who would join your group, after you find him in the captured by insects ship, the assistant would just comment on everything while you proceed and he is there for supporting the lore of the dungeon.
FULL PRODUCTION
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Level design and production
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Encounter and Boss design and scripting









SECRET OBJECT GATES-II
This astral island was one of several which were designed to be used for solo-quests zone at first and as dungeons later in the game.
The quest version was very fun to make, the story was about you with an AI-assistant using disguise sneaking into a secret facility and then accidentally time travel into the past, and trying to find a way to get back home.
Featuring little puzzles like choosing the right statue in a row, jump through platforms, solo-boss, and some little in-game cutscenes.
FULL PRODUCTION
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Level design and production
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Quest design, mechanics and scripting
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Events design and scripting
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Encounter and Boss design and scripting









DUCK RIVER RUN
"Duck river run" was my first dungeon to make, the story behind it is very simple, orc pirates came robbing the peaceful village and decided to stay there for a bit
FULL PRODUCTION
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Level design and production
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Bosses and Encounter design, balance and scripting









REFLECTION OF DARK CITADEL
Reflection of Dark Citadel is a remastered half-group dungeon of Dark Citadel where you go via quests for a full-group high-end dungeon.
RESPONSIBILITIES
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Level redesign for fitting more bosses
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Bosses design and scripting



